Large City: Fallview

Fallview

Fallview
Example Sylvin architecture.
StateKingdom of Helsteria
ProvenceSorough County
Sub ProvenceJanbeach Dutchy
RegionLîpíê-ihîkê Woods
Founded1364
Community LeaderLord Alphaen Rees Gregory
Area399 km2 (159 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation3468 m (11377 ft)
Average Yearly Precipitation143 cm/y (56 in/y)
Population93959
Population Density235 people per km2 (590 people per mi2)
Town AuraEnchantment
Naming
Native nameFallview
Pronunciation/fɔːl/ /vjuː/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Fallview (/fɔːl/ /vjuː/ [Translation Unavailable]) is a subtropical Large City located in Janbeach Dutchy, Sorough County, within the Kingdom of Helsteria.

The name Fallview is derived from the Sylvin language, as Fallview was founded by Alphaen Rees, who was culturaly Sylvin.

Climate

Fallview has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 20°C (68°F). Fallview receives an average of 143 cm/y (56 in/y) of precipitation, most of which comes in the form of rain during the spring. Fallview covers an area of nearly 399 km2 (159 mi2), and an average elevation of 3468 m (11377 ft) above sea level.

Overview

Fallview was founded durring the late 15th century in winter of the year 1364, by Alphaen Rees. The establishment of Fallview was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Fallview's construction back out of the project. Alphaen Rees pushed on reguardles, and Fallview was finished, but starts off as a terible place to live.

Fallview was built using the conventions of Sylvin durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Fallview is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fallview is was constructed arround several crampt packed earth mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Fallview, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

The first thing you notice about Fallview is the large sign at the entrance welcoming you to their humble city. Children come up to you and say hi, some asking if you’ve fought any big monsters, and others just zipping away after their hello. The adults are much the same. By the time you’ve made it a significant way into the town you’ve been invited to a tavern for a pint to drink in exchange for news of the world. You’ve also had no less than three older women give you a sweetroll and direct your attention to their still unmarried children. It would be creepy if it wasn't so sincere.

Civic Infrastructure

Fallview possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Fallview has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fallview has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fallview. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fallview's parks.

Fallview has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fallview.

Fallview has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fallview has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fallview has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fallview has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fallview has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fallview has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fallview has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fallview's public wards, blessings, and other arcane systems.

Fallview has an Scientific Academy which provides higher education in the natural sciences.

Fallview possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Fallview's grid is powered by an arcane means.

Fallview's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Fallview has a first rate hospital which caters to anyone in need of long term medical care.

Fallview has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Fallview has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fallview's natural decorations nor waterways.

Fallview has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fallview has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fallview has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Fallview is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

One or more crime bosses have a powerful influence within Fallview. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.

Fallview's garrison was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, summer is long in Fallview.

The Drake, Forest near Fallview are known to be more aggressive than normal.

Fallview's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Truename Magic energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 172
  • Farmers: 276
  • Farm Laborer: 427
  • Hunters: 347
  • Milk Maids: 234
  • Ranchers: 126
  • Ranch Hands: 226
  • Shepherds: 240
    • Farmland: 381473 m2
    • Cattle and Similar Creatures: 23489
    • Poultry: 281877
    • Swine: 18791
    • Sheep: 939
    • Goats: 187
    • Horses, Mounts, and Beasts of Burden: 9395

Craftsmen

  • Arms and Toolmakers: 195
  • Blacksmiths: 213
  • Bookbinders: 118
  • Buckle-makers: 120
  • Cabinetmakers: 218
  • Candlemakers: 347
  • Carpenters: 289
  • Clothmakers: 284
  • Coach and Harness Makers: 101
  • Coopers: 234
  • Copper, Brass, Tin, Zinc, and Lead Workers: 127
  • Copyists: 90
  • Cutlers: 78
  • Fabricworkers: 199
  • Farrier: 569
  • Furriers: 62
  • Glassworkers: 335
  • Gunsmiths: 202
  • Harness-Makers: 91
  • Hatters: 189
  • Hosiery Workers: 66
  • Jewelers: 107
  • Leatherwrights: 253
  • Locksmiths: 94
  • Matchstick makers: 151
  • Musical Instrument Makers: 134
  • Painters, Structures and Fixtures: 117
  • Paper Workers: 138
  • Plasterers: 123
  • Pursemakers: 149
  • Roofers: 99
  • Ropemakers: 97
  • Rugmakers: 91
  • Saddlers: 184
  • Scabbardmakers: 193
  • Scalemakers: 98
  • Scientific, Surgical, and Optical Instrument Makers: 61
  • Sculptors, Structures and Fixtures: 91
  • Shoemakers: 88
  • Soap and Tallow Workers: 341
  • Tailors: 507
  • Tanners: 115
  • Upholsterers: 132
  • Watchmakers: 126
  • Weavers: 268
  • Whitesmiths: 77

Merchants

  • Adventuring Goods Retellers: 67
  • Arcana Sellers: 65
  • Beer-Sellers: 126
  • Booksellers: 144
  • Butchers: 253
  • Chandlers: 223
  • Chicken Butchers: 257
  • Entrepreneurs: 93
  • Fine Clothiers: 260
  • Fishmongers: 234
  • Florists: 56
  • Potion Sellers: 170
  • Resellers: 427
  • Spice Merchants: 130
  • Wine-sellers: 187
  • Wheelwright: 151
  • Woodsellers: 91

Service workers

  • Bakers: 447
  • Barbers: 458
  • Coachmen: 138
  • Cooks: 408
  • Doctors: 226
  • Gamekeepers: 144
  • Grooms: 81
  • Hairdressers: 303
  • Healers: 231
  • Housekeepers: 260
  • Housemaids: 447
  • House Stewards: 293
  • Inns: 91
  • Laundry maids: 167
  • Maidservants: 323
  • Nursery Maids: 170
  • Pastrycooks: 323
  • Restaurateur: 427
  • Tavern Keepers: 335

Specialized Laborer

  • Ashworkers: 135
  • Bleachers: 85
  • Chemical Workers: 54
  • Coal Heavers: 195
  • In-Town Couriers: 213
  • Long Haul Couriers: 199
  • Dockyard Workers: 195
  • Gas Workers: 46
  • Hay Merchants: 78
  • Leech Collectors: 257
  • Millers: 204
  • Miners: 199
  • Oilmen and Polishers: 144
  • Postmen: 223
  • Pure Finder: 124
  • Skinners: 268
  • Sugar Refiners: 53
  • Tosher: 146
  • Warehousemen: 313
  • Watercarriers: 197
  • Watermen, Bargemen, etc.: 276

Skilled Laborers

  • Accountants: 121
  • Alchemist: 139
  • Clerk: 184
  • Dentists: 92
  • Educators: 272
  • Engineers: 132
  • Gardeners: 93
  • Mages: 71
  • Plumbers: 98
  • Pharmacist: 111
  • Professors: 41
  • Scientists: 69
  • Wizards: 40

Civil Servants

  • Adventurers: 87
  • Bankers: 133
  • Civil Clerks: 218
  • Civic Iudex: 105
  • Consultants: 63
  • Exorcist: 223
  • Fixers: 106
  • Kami Clerk: 172
  • Landlords: 175
  • Lawyers: 112
  • Legend Keepers: 161
  • Militia Officers: 939
  • Monks, Monastic: 303
  • Monks, Civic: 276
  • Historian, Oral: 218
  • Historian, Textual: 106
  • Policemen, Sheriffs, etc.: 208
  • Priests: 361
  • Rangers: 125
  • Rat Catchers: 139
  • Scholars: 142
  • Spiritualist: 164
  • Slayers: 53
  • Storytellers: 354
  • Military Officers: 293

Cottage Industries

  • Brewers: 260
  • Comfort Services: 347
  • Enchanters: 105
  • Herbalists: 99
  • Jaminators: 313
  • Needleworkers: 293
  • Potters: 156
  • Preserve Makers: 247
  • Quilters: 132
  • Seamsters: 447
  • Spinners: 247
  • Tinker: 102
  • Weaver: 240

Artists

  • Actors: 97
  • Architects: 36
  • Bards: 140
  • Costumers: 58
  • Dancers: 110
  • Drafters: 61
  • Engravers: 74
  • Fine Furniture Carpenters: 46
  • Glaziers: 99
  • Inlayers: 93
  • Musicians: 276
  • Painters, Art: 47
  • Playwrights: 97
  • Sculptors, Art: 81
  • Wood Carvers: 268
  • Writers: 313

Produce Industries

  • Butter Churners: 323
  • Canners: 260
  • Cheesmakers: 303
  • Ice Merchants: 42
  • Millers: 187
  • Picklers: 154
  • Smokers: 120
  • Stockmakers: 106
  • Tobacconists: 144
  • Tallowmakers: 229

35098 of Fallview's population work within a Foundational Occupation.

52284 of Fallview's population do not work in a formal occupation, but do contribute to the local economy. 6577 (7%) are noncontributers.

Points of Interest

Fallview is accessed from a nearby river via an intricate series of locks.

POI

History

The the a pair of spaulders of Abjuration, an a pair of spaulders imbued with great amounts of Abjuration energies was created in Fallview by in time immemorial, reportedly some time during the early 2nd century.

History